Archive for October, 2007

Video Blog oddness

Wednesday, October 31st, 2007

embedded by Embedded Video

YouTube veoh v1364918wQcS7MxaWaynes Random Thoughts Part 1

embedded by Embedded Video

YouTube veoh v1364918wQcS7MxaWaynes Random Thoughts Part 2

Just a couple of crazy videos in my normal ‘non dvd’ voice talking about all sorts of stuff. Contains a few very mild swear words so be careful as they may not be work safe.  This is me stone cold sober in ‘real life’ mode.  So when people say I’m mad they may well be correct. ;)

Wayne…

Podcast test run #2

Tuesday, October 30th, 2007

embedded by Embedded Video

Veoh veoh v1364918wQcS7Mxa

I’ve got a bad dose of flue right now so no long posts from me just a test of another method of putting the podcast out. I really hate flues, but on a more happy note today I distroyed Vista on my laptop and installed Xp hooray! I may actually b e able to use it now.

Old School V’s new School

Saturday, October 27th, 2007

In digital sculpting at the moment there are two main schools of style.  The old school and the new school.  Old school style is typically signified by the wrinkly old men, orc’s and various types of semi naked females.  While the new school style has gone past the pursuit of ‘detail’ in favour of realism, or an understated realism.  So which school is ‘right’?

Well to be honest both are fine, as this is art after all and it is down to the particular artist which he likes doing more.  I personally am always a sucker for the old school style.  ‘Clichés’ are clichés for a reason, it’s because they are popular and work well, although the fact that they are seen so often is reason enough for some to hate it.  Plus more times than enough they are much more fun to do. While the new understated realism is really a pursuit not of style, but of an acceptance of the mainstream art world.  A lot of 3d guys think that because they can stick a naked female or male in a attractive pose that this makes them ‘better’ that Leonardo da Vinci etc…  It is worth remembering that while we have the benefit of modern understanding of anatomy etc.  The old sculptors and painters didn’t.

They had to work it all out for themselves, without the help of textbooks, forums, DVD’s or online help.  It dismays me when I see artists with an attitude that they are ‘better’ because of the style within they choose to work.  No art is truly ‘better’ … only different.  The painting of a 3 year old is no ‘better’ than a Da Vinci.  As both are ‘art’ and both are from the heart and soul of the artist and hence equal as ‘art’.

No artist ever stops learning, and the day we think we know everything is the day we should give it all up and wash toilets for living, as it means we are then beyond hope.  I like old school stuff.  It’s technically no easier or harder than new school to be frank.  I’ve done both and to me there is no difference in skill levels needed.  We make the sculpts that we do either because a client demands it, or simply because we like them.  In the same way that the songs and albums I recorded were recorded so I had something to listen to that I myself wanted to hear, my personal art are things I want to look at.

I imagine many artists feel the same about their personal work.  So while others want to create one type of art that is currently in vogue, I create what I like for all its positive and negative points.  I refuse to follow a fashion of any type, let alone a 3d industry one.  The reason for this is because the moment you start to ‘chase’ something is the moment it starts to slip through your fingers.

Sometimes it is worth baring in mind that there are in fact two reasons to do any digital sculpt.  As a piece of ‘art’, or as a technical piece. Neither has any more merit than the other really, although purely technical sculpts are getting a bit of a bad rep of late.  Does this mean we need not study technique?  I’d like to think that this wouldn’t be the case as then the standard of artists themselves would drop.   If digital art is to ever be truly accepted, then we must learn to love all of the facets of it, both the cliche’s and technical pieces as well as the more ‘arty’ things.  To deny one or the other denies the world of 3D the breadth it needs for the future.

Thus end’s the sermon for today.

Wayne…

Black Lagoon RELOADED

Thursday, October 25th, 2007

Last night I started spherehead as I hadn’t done one in a while, with the express idea of trying to redesign a classic monster. (Which is no easy task!) So if you take alook at the gallery over on the main part of the site you can see my progress, failing that it should show up as one of the images in the above image slider….that of course assumes it works correctly.

Depending on how I feel about it in the cold hard light of day I may or may not continue with it.

I was asked today to do a series of articles for 3dCreative which I’ve agreed to. They will be aimed at ‘newbies’ to ZBrush to give them a basic idea of how things work etc.. I’m also about to sign another big contract…alas NDA so can’t say a thing just yet, although hopefully I can soon.

Pod test

Tuesday, October 23rd, 2007

 
icon for podpress  DashDotSlash Podcat #1 [18:36m]: Play Now | Play in Popup | Download (106)

A Busy day (and not a 3d app in sight!)

Monday, October 22nd, 2007

 

 What a Day!  Talk about a busy stressful day…Well this was it.  The least stressful part was sending away a complete article for 3D Creative which should debut in the next issue.  It’s a guide to learning how to speed sculpt in Zbrush and is the first of a shed load of articles I’m doing for them.  I’ll tell you about them as each are ready for publishing. 

Secondly I’ve been sitting most of the day with David Bates the code guy for Subdivisionmodleling.com sorting out some issues that occurred when the people in charge of the server hardware messed something up.  This was the least of our stress as we then had to start the incredibly long and boring job of updating code for various parts of the site (and that’s going to take a while to say the least!)  But so far we have made several significant changes to make the site more secure and easier to run.  In fact once everything is ready it will be possible for one person to run the entire site if need be with ease.

It of course helps that I have a background in programming, but I can’t take any credit whatsoever for the code updates etc as that was all David’s work.  I was simply there for moral support, information and direction and adding some content into the new front end software for tests.  So as today stands (and its 11:17pm) I’ve not even touched a 3d program since waking up, which makes a bit of a change.

 

I can see a Rainbow…

Monday, October 22nd, 2007

 sm-col2.jpgWell tonight I wasn’t exactly motivated as it’s been a long stressful day and most unusually for me I spent most of it watching TV.  But I forced myself to get down to starting to texture the ’spirit of halloween’ sculpt.  I wasn’t really in the mood (which is normally a very bad idea), but thought I’d mke a start anyway.

There’s still some areas I want to go over a bit more on the body, but its nice to see him with some sort of texture at last.  Of course by naming it ‘the spirit of halloween’ I’ sort of walling myself into a deadline when I’m alreay rushed off my feet with work for clients.   Not exactly the most intellegent thing to do, but it keeps me driven.

I’m interested to see where it ends up as the last 12 months I havn’t done many fully textured ‘final renders’ as to me the plain sculpt is the ‘thing’. Although its high time I started doing more full ‘finals’ and scenes, so watch this space over the coming months.

Zbrush and Enviroment Modelling

Sunday, October 21st, 2007

Last night I for some unknown reason started to think back to when ‘Underworld 2′ was released and the enviroment modelling that was done for it  to the whole castle thingy.  It made me think about how best to approach a fast enviroment modelling workflow that would excellent results in a fraction of the time.  After a inital bad idea I came up with a way that is not only fast but effective and did a very fast primitive test run (that you can see over in the ’spirit of halloween’ thread over at Zbrush Central),but is also either game or film pipeline friendly.

This was a ‘proof of concept’ model and just to try out a few things.  It turns out that the approach I’m using is very fast and gives control of the enviromental model to the artist in such a way as to bring some creativity into the process. ZBrush is capable of so much more than organic modelling although most ZBrushers (myself included) sometimes get so ‘into’ character modelling that we forget the other varied things it can do.

Get Into ZBrush Volumes 1 & 2 now released

Saturday, October 20th, 2007

 

Get Into Zbrush Volume 2 is released as of today by Kurv Studios. It’s now available simultaneously as either a direct download or a hard copy on DVD. Although the download version does not come with the extensive extras, but on the plus side you do get to download and watch it straight away. This volume has been made for about a month and Get Into Zbrush Vol 2a half, but due to problems ranging from UPS losing the master copy I sent to Kurv for a while in transit, to encoding problems needing a re-record of a section at the very last minute, to all sorts of schedule conflicts.


I’m glad this one is out now and it’s a good overview of my current working practices for a sculpture done entirely in
ZBrush. In fact the recent ‘spirit of Halloween’ digital sculpture that I’m working on at the moment has an identical workflow. The sculpt itself on the DVD is done in 4 hours with 80% of that in real time with only a couple of sections speeded up to save the users getting board. (The sessions I mentioned were only of me messing around exploring a few different things, nothing is missed out and everything is explained in detail.)


Take a look over at the Kurv site to find out more about it, I’m confident you will learn a lot of new stuff from it. Normally when I do a DVD release I take a couple of week’s offline and rest for a few days. But alas with this release I won’t have the chance, because after my last 3 DVD’s I have been approached with a shed load of work offers for various things. Including a couple of articles I have to have written and completed to hand in by tomorrow night for 3D Creative magazine. This is also something ‘big’ in the offing that I STILL can’t mention. But I promise you that it’s something very cool indeed.


Recording a DVD is a strange process for many artists as you have to condense down your entire modelling sessions into
one DVD. Sometimes it’s not possible or a good idea to simply speed everything up by four times to fit it in. I concentrate on these DVD’s on making sure the artist watching understands the concepts well by the end. This is much more important than anything else. Although I do have to say I have a serious soft spot for Oranguman from Volume 2, although it would have been nice to spend a full 20 hours on it to see where it leads me. Although I have to say that I’m looking forward to seeing Zbrush user’s interpretations of it and where he ‘ends up’.


So I now have 4 DVD’s out this year alone which is a pretty fair number, with a few more yet left to record if possible before year end. Some of these will not see the light of day for a couple of months for contractual reasons. I also have to fit this around some big projects I have been asked to do, so it’s going to be a very busy and stressful time. Combined to this the fact that I was asked by Glen Southern and Wes Beckwith who own SubdivisionModeling.com to run it for them and I’m not going to have a moment to breath. But yet again I thrive on stress and long hours, so you’ll be seeing a whole lot of me yet for a while. Sometimes it’s good to be an insomniac.

A Warm Welcome

Saturday, October 20th, 2007

Wayne RobsonAs my blog here on DashDotSlash has been getting a lot of links and hits in its own right, and it isn’t really part of the main site, I thought it about time to move it to its own easier to maintain area. This way those that want to visit it can do, and those that don’t can ignore it safely. :D So expect more of the same but with maybe a more personal twist from time to time.

I have a VERY busy 8 months ahead of me with a lot of stuff being offered work wise that I can’t unfortunately talk about at the moment. I know I’ve said this for a while, but all the ‘beans have to be in a row’ before I am allowed to say a word to anyone publicly. But suffice it to say its different to my usual DVD’s etc and not something I’ve done before, so its going to be rathe hard to ignore my name next year if it plays out well. (I’m not sure thats a good thing, but its part of the jobs I’m afraid so you’ll just have to put up with it so I can make a crust lol.)