Mudbo 2009 Quickstart Series: Combining 32bit Displacement maps

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In this video in the QuickStart series we cover how to use Mudbox’s 32 bit Painting ability to combine 2 32bit displacement maps. This is useful for times when you have an art director who likes the details from 2 different version of a sculpt and allows you to combine details quickly and with ease. (Incidentally you could also use similar workflow for correcting 32 bit maps by turning lights into flat mode and sampling the pixels you wish to use to paint. )

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